Enzo
Enzo is a short first person game that is currently a work in progress. I am the Lead Art Director and Designer, Character Artist, managed and modeled the Outdoor Environment, and helping out when needed in various other aspects. I worked on the design aspect of the game with how the player interacts with the Being and puzzles. Managed and created different puzzles with the design team.
Tools: Maya, Substance Designer, Substance Painter, Unreal Engine 4, ZBrush
Rendered in Unreal Engine 4
2019
Breakdown
You are an unknown character living with far more intelligent beings, trying to learn the world around you. The game will be a First Person, Learning Based Simulation. Spatial reasoning will play a huge part in that in the beginning you will only be exposed to a few variables that exist within the world, and as you progress you will learn more, and have to overcome more obstacles and figure out more about the world as you go.
The visuals and audio will be highly abstracted In order to give the player this feeling of a world that is absolutely unlike anything they have ever seen or heard before. We will have a very strong and constant visual language in order to create a world that is unique and exciting, but also fair and will make sense to the player once they get the hang of it.We want the world to be fantastic, vibrant, and insanely different than anything you’ve played before.
Character Work
Enzo is the main player character.
For the character the direction we wanted to go in was something that was very alien like but also very godly. "The Being" is Enzo's whole world. Because of this we wanted her to read a bit more angelic while also having a very foreign vibe. I was incharge of modeling, retopologizing, and texturing the character.
The concept designs were done by Shannon Hallstein



